Core Concepts

Understand the fundamental architecture and concepts behind Entropy Zero.

Core Concepts

Understanding these fundamental concepts will help you make the most of Entropy Zero.

The Simulation Loop

Entropy Zero uses a fixed-timestep simulation loop for deterministic results:

┌─────────────────────────────────────────┐
│  Accumulate Time                        │
│  ↓                                      │
│  While (accumulated >= timestep)        │
│    → Apply Forces                       │
│    → Detect Collisions                  │
│    → Resolve Constraints                │
│    → Integrate Motion                   │
│    → accumulated -= timestep            │
│  ↓                                      │
│  Interpolate for Rendering              │
└─────────────────────────────────────────┘

Entity-Component Architecture

Simulated objects are composed of components:

  • Transform — Position, rotation, scale
  • RigidBody — Mass, velocity, angular momentum
  • Collider — Shape for collision detection
  • Constraint — Joints, springs, distance limits

Spatial Partitioning

For performance, Entropy Zero uses adaptive spatial partitioning:

  • Small scenes → Uniform grid
  • Large scenes → BVH (Bounding Volume Hierarchy)
  • Mixed scales → Hybrid approach

Parallelism

The simulation leverages Rayon for parallel processing:

  • Broadphase collision detection runs in parallel
  • Force calculations are batched and parallelized
  • Constraint solving uses parallel Gauss-Seidel iterations